Mastering the art of animation is a meticulous and conscientious task. It is fascinating to know how the fundamentals and the appearance of animation has evolved over decades, yet it remains to be captivating. Most people have been intrigued by the world of animation and its ability to produce wonderful story-telling. For instance, Studio Ghibli and anime has everyone’s hearts. It serves as an escape to a mystical world, away from real-life yet making it seem life-like. In this article, we draft an overview of animation fundamentals – bringing characters to life. See more : catalytic converter buyers near me
Table of Contents
Basics of Animation – An Overview
All animators are storytellers; incorporating techniques and bringing characters to life is no easy feat. Studio Binder defines animation as the “simulation of movement created by a series of pictures”. Animators create art by following the ‘12 Principles of Animation’. These 12 essentials are the foundation of creating lifelike animations. Below are the 12 principles elucidated:
12 Principles Of Animation
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Squash and Stretch
It is the approach of giving a computer-animated object a sense of weight and flexibility. This is used for accurate representation of movement of an object or a character. From a simple object such as a tiny ball to creating a human character; The squash and stretch method is incorporated.
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Anticipation
Just as the word suggests, the idea is to create anticipation in the viewer. This principle prepares the audience for an action, this is adopted to ensure a more realistic and life-like perception of the animated object.
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Staging
This involves the careful positioning of an object or a character in a way that is clear to the audience. Just as the phrase ‘setting a stage’, ‘staging’ is about making an idea clear and showcasing a scene with required characters or objects in the frame.
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Straight Ahead Action and Pose to Pose
These are two different approaches. Straight Ahead Action deals with animating scenes frame by frame while Pose to Pose involves animating a scene, beginning with drawing key frames and then dealing with intervals and in-between frames later.
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Follow Through and Overlapping Action
This principle makes movement in frame seem more realistic. Follow through and overlapping action makes the audience feel and understand that the characters move according to the law of physics.
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Slow In and Slow Out
The idea with animation is to make the scene look real and believable. The slow in, slow out principle is used to create beginnings and endings that seem slow and then speeding up the in-betweens. Slowing in the starting and slowing out the concluding frame.
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Arc
The arc or trajectory is just as the word means, is a path that is followed by a progression towards something. The arc of an object is usually determined by the speed of the object. Faster the momentum, flatter the arc. This helps with creating a natural flow of movement.
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Secondary Action
A character is given a main action, for instance; assume the character is walking, the secondary action here would be swinging their arms, whistling or putting their hands in their pocket etc. This strengthens the main action and supports the animation to look more life-like.
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Timing
The Creative Bloq defines this principle as: “For this principle of animation we need to look to the laws of physics again, and apply what we see in the natural world to our animations. In this case, the focus is on timing”
This simply means – the number of frames or drawings given for a particular action. All actions are to move in a timely manner to ensure a realistic momentum.
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Exaggeration
Once rigs and skeletal framework of a character is made, objects and characters are placed and actions have been added; exaggeration is done to fine-tune and make actions more precise.
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Solid Drawing
A character or an object, must be thoroughly drawn and animated for it to seem real. It is important to understand three-dimensional shapes of an object for it to appear genuine. The volume and weight of the said object must be accurately defined and can also involve extra reading and analyzing real objects.
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Appeal
This principle is about the charisma of the character. The general ‘appeal’ of a character adds to the quality of it. This does not differentiate between the character behavioral aspects. ‘Appeal’ is adopted to make the audience connect with the character more.
Animation – Modus Operandi
Every craft goes through a set of procedures, these steps/processes ensure a proper framework and effective execution of the respective project, irrespective of the field of work. In animation, the process is inclusive of planning, coming up with a concept, drafting characters, creating designs, understanding the story line, knowing textures and much more. A general flow of animating includes the following:
- Conceptualizing
- Storyboarding
- Design of the Character
- Rigging and Modelling
- Beginning the animation process
- Lighting
- Texturing
- Rendering, and finally
- Post Production of the animation project
Conclusion
Animation is beyond just making objects move, the industry is quite dynamic and multifaceted. It also offers the possibility of great opportunities and a lucrative career. This ever-evolving field requires one to be open to learning new aspects, techniques and tips. With technological advancements happening every other day, the scope of being part of upgraded projects is immense. Leading Animation institutes in Noida, Delhi NCR offer exemplary curriculums to learn Animation, with assured placement opportunities. Read more about AAFT’s School of Animation to understand education and career prospects better.